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Splendid City v6.8.5 adds new round robin scheduling algorithm.


Splendid City v6.8.5 appends a new 'Odd Balancing' round robin scheduling algorithm to it's round robin scheduling options.

Splendid City version 6.8.5 adds a new round robin scheduling algorithm to it's existing collection of round robin scheduling choices. The 'Odd Balancing' Round Robin schedule type offers an optimized algorithm for balancing odd numbers of team's play time per round. So if you have X teams (where X represents an odd number) playing a round comprised of X games, each team will play twice.

In addition the round of games can be split so that the first [(X+1)/2] games allows all teams to play once with the exception of one team playing twice, and the round's subsequent [X/2] games all teams play once again except for the team that was chosen to play twice in the first part of the round allowing for all teams to play a balance of two games per round.

The team that plays twice in the first part of the round is chosen in a round robin fashion, ensuring a balance of play times for the teams.

NOTE: Splendid City project files saved with this new version will not be backwards compatible with older Splendid City versions.

Posted: Tue - February 22, 2011 at 12:20 PM        

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